- Ellis, S., & Hendler, J. (2017). Computers Play Chess, Computers Play Go; Humans Play Dungeons & Dragons. IEEE Intelligent Systems, 32(4), 31–34. https://doi.org/10.1109/MIS.2017.3121545
- Ellis, S. (2016). Cognitive gameplaying: playing games with cognitive computing (PhD Dept. of Computer Science). Rensselaer Polytechnic Institute, Troy, NY.
- Lightning talk video
At the end of his PhD thesis (2016), he gives more details about "Ariel", an AI agent able to play D&D:
« Such plot and character-driven games require players to have a large amount of specialised knowledge, to draw new inferences and regularly reevaluate existing ones; players must ideally have a 'sense of "self"' regarding the fictional character they are playing and how they would react in given circumstances, and also be able to function as a member of a party. I believe that developing an artificial character to role-play well represents a supreme challenge in the field of AI research; I further believe that, when created, it would by necessity be perhaps the closest to an artificial generally intelligent system ever developed (p.120) [follows a short list of different types of complex interrelated systems]»
https://aeon.co/ideas/dungeons-and-dragons-not-chess-and-go-why-ai-needs-roleplay
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