Dyson, S. B., Chang, Y.-L., Chen, H.-C., Hsiung, H.-Y., Tseng, C.-C., & Chang, J.-H. (2016). The effect of tabletop role-playing games on the creative potential and emotional creativity of Taiwanese college students. Thinking Skills and Creativity, 19, 88–96. http://doi.org/10.1016/j.tsc.2015.10.004
This study is based on a small treatment group (n=19) facing a small control group (n=20). It observes a positive impact of playing tabletop role-playing games on cognitive creativity (or divergent thinking). There is no significant effect observed on emotional creativity.
To link with :
- Chung (2013): tabletop roleplayers have a higher level of creative thinking than non-players or electronic RPG players.
- Karwowski and Soszynski (2008), who used a training activity based on RP to develop creativity.
Found with an alert of Web of Science.
Modified Wikipedia page : https://en.wikipedia.org/wiki/Divergent_thinking
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Chung, T. (2013). Table-Top Role Playing Game and Creativity. Thinking Skills and Creativity, 8, 56–71. http://doi.org/10.1016/j.tsc.2012.06.002
Karwowski, M., & Soszynski, M. (2008). How to develop creative imagination?: Assumptions, aims and effectiveness of Role Play Training in Creativity (RPTC). Thinking Skills and Creativity, 3(2), 163–171. http://doi.org/10.1016/j.tsc.2008.07.001
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